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Dante’s Inferno is a first-person shooter that will be built with the Kismet Visual Scripting System™ included in the Unreal 3.0 Engine® that will be released with Unreal Tournament 2007®. The game may also be built with open source engines or GarageGames.com's Torque engine. At any rate, we aim to become a repository for content supporting Dante's Inferno, built upon Open Source CMS with a 22surf philosophy.
With its classic story, fierce demons, rich imagery, and a cornucopia of pre-existing classical art depicting a descent through nine levels of Hell on towards the three-headed Satan himself, The Inferno naturally implies a video game.
Gameplay: In the Great Books Game’s version, Dante must save the sinners from their demons—demons that have overtaken their bodies and transformed them into monsters. In each level of Hell, Dante battles the ever-more-sinister monsters, and upon defeating them, the original sinner is separated from the demon and allowed to escape to purgatory. Dante must separate the sinners from their sins to descend to the next level, en route to battling Satan.
Design Team: Great Books Games is currently recruiting artists and level designers to help realize a version of Dante’s Inferno that’s as close as possible to Dante’s original version. The official development will start in 2006, with the release of Unreal 2007.
Blending Public Domain & Proprietary: The game will utilize public domain art, music, art, and architecture, and it will release both educational and commercial versions of the game.
Design Philosophy: Modders may donate art and artwork utilizing Creative Commons licenses, or GBG may pay for the design/development of certain aspects of the game. GBG will develop an archive of artwork for Dante’s Inferno as well as other Great Books including the Iliad and Odyssey, both public domain and proprietary, allowing the artists to define their rights and the price of their work.
Soundtrack: As Beethoven wrote nine symphonies and the Inferno has nine levels, Beethoven’s symphonies will accompany Dante during his descent through Hell. Imagine battling Satan to Beethoven’s ninth!!!
Join Us! Come one, come all, to greatbooksgames.com and dantesinfernogame.com. Whether you’re a modder, gamer, teacher, or fan of classical literature, come join us on this Great Books Games journey!
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And join us in our classicstorytelling.com forums! Also check out Autumn Rangers, which was also inspired by Dante's Inferno.
Great Books Games aims to develop gaming franchises centered about rich
stories contained in the Great Books. Dante's Inferno, with it's descent through nine
levels of Hell and ever-more-sinster demons leading to a three-headed Satan, is the
obvious place to start.
By using a combination of Open Source and proprietary philosophies, Great
Books Games will marry public domain art, music, stories, and architecture
to cutting-edge, proprietary game engines such as Epic's Unreal 3 engine,
which will include the Kismet Visual Scripting System that will empower
storytellers as game developers.
GBG aims to create a public domain archive for art and architecture to
support games based on classic stories, while also developing an Open
Source content, collaboration, workflow, and community management system to
support virtual game companies.
While EA says tomorrow's games will cost more, GBG believes tomorrow's
games will cost less, thanks to new game development paradigms based on
technology's inevitable march and Open Source philosophies:
1) Great Books Games will inspire enduring franchises: as the technology
advances, the story will stay the same. Dante's Inferno can continue
inspiring next-generation games for hundreds of years.
2) GBG games will have great educational value: as long as kids/teens are
shooting/flying/racing, why not expose them to classical art and
3) GBG will inspire cool, positive publicity, encouraging parents to
purchase the games and schools and libraries to stock them.
4) The games will have long shelf-lives: even an older version of The
Odyssey will retain its aesthetic and educational appeal.
5) GBG can take advantage of public domain art, architecture, and music:
rich games can be made at a fraction of the cost, and classical content can
be modded and integrated by a small team.
6) Various stories/books can be blended in a seamless world, so that a
player can meet the famous philosophers and characters, descending into
Dante's Inferno and then fighting the Battle of Troy, with Beethoven
playing in the background.
7) In multi-player mode, players could enter a giant game world as
classical characters, such as Hamlet, Dante, or Juliet, where they could
play different levels, corresponding to the classics.
8) As Hollywood and gaming merge, and storytelling becomes more pervasive
in games, Joseph Campbell's Hero with a Thousand Faces can be manifested
time and again within GBG.
9) After Dante's Inferno and The Odyssey, GBG could explore developing
gaming worlds for famous historical battles, ranging from The Iliad to the
Civil War, or giving tours of the Sistine Chapel or Parthenon.
10) By using a cutting-edge game engine such as Epic's Unreal 3 Engine, a
small team could become a first mover in creating a lasting brand.
11) By developing and providing a suite of Open Source
community/content/collaboration/workflow tools to modders, artists, and
storytellers all around the world, Great Books Games aims to help foster
new paradigms in game development.
The first ten Great Books Games will be:
1. Dante's Inferno
2. The Iliad
3. The Odyssey
4. Shakespeare's Hamlet
5. Shakespeare's Romeo & Juliet
6. The Red Badge of Courage (Civil War)
7. Moby Dick
8. Treasure Island
9. Bible Stories
10. The Aeneid
GBG games could take place in both classical and contemporary settings.
For instance, Dante's Inferno could present a classical interpretation of
hell exactly as Dante described it, and/or it could be modded to present a
contemporary hell, complete with Grand Theft Auto-like characters, corrupt
politicians, infamous lawyers, Wall Street hypesters, and other "sinners."
An Open Source approach to content built upon a cutting-edge game engine
would foster hybrid games.
G R E A T B O O K S G A M E S . C O M|
Nine levels of Hell. A three-headed Satan. One final duel!!
CLASSICAL STORY (DANTE’S INFERNO)
(BEETHOVEN’S NINE SYMPHONIES)
UNREAL® 3.0 ENGINE
KISMET VISUAL SCRIPTING SYSTEM®
(UNREAL® TOURNAMENT 2007)
or Garage Games Torque Engine®.
22SURF OPEN SOURCE SOFTWARE COMMUNITY/GAME DEVELOPMENT
Dante's Inferno Game
& GREAT BOOKS GAMES.
Preface to the Journey
||The dark wood
||Dante; the three beasts; Virgil
| Canto 2
The Gate of Hell
||Vestibule of Hell
|Pope Celestine V;
|Stung by insects; running after banners
|Homer, Socrates, Plato and other great pagans
||Afflicted by melancholy; desire without hope
Minos send the wicked to everlasting torment, the good to
the Elysian Fields
Dido; Paulo and Francesca
Blown forever by
||Lying in mud, besieged by snow, hail and filthy
Guarded by Cerebus
The avaricious, prodigal;
Condemned to useless labor
Attacking one another
||Submerged in Styx, sighs rippling the water.
Transition to Lower Hell
The Realm of Violence and Fraud
||Wall of the City of Dis
| Circle 6
||Cavalcanti, Farinata; tomb prepared for Pope
||Confined in burning tombs
- Round 1
|Violent against neighbors and fellow men: murderers,
war makers, homicides
Alexander the Great
Attila the Hun
Chiron & Nessus
Submerged in hot blood
Guarded by centaurs, who shoot any soul which attempts to
||- Round 2
||Violent against Self (suicides)
|| della Vigna
||Enclosed in new bodies, as trees and bushes
in a black, tangled wood.
||- Round 3
||Violent against God:
blasphemers, sodomites, usurers
||- stretched on burning sand
- running on burning sand
- huddled on burning sand
||Round 3 cont.
Canto 16 - Circle 8 - MALEBOGE
The Realm of Simple Fraud
||- Bolgia 1
||Panders and seducers
||Whipped by devils
||- Bolgia 2
||Jason and others
||Covered with filth
||- Bolgia 3
||Simonists (sell ecclesiastical favors)
||Pope Nicholas III
||Turned upside down; fire on feet
||- Bolgia 4
|Tieresias and others
||Heads twisted; turned backwards
|- Bolgia 5
||Covered by boiling pitch; harassed by devils
||- Bolgia 6
||Clad in leaden mantles
|- Bolgia 7
||Trapped in snake pit; hands bound
|- Bolgia 8
|| Evil counselors
||Ulysses, Diomede, Guido
||Concealed in flames
||- Bolgia 9
||Sowers of Discord
||- Bolgia 10
||- Bolgia 10
||Impersonators, Counterfeiters, False Witnesses
||Abusing one another
||Edge of Pit
||Giants: Nimrod, Ephialtes, Briareus, Tityos,
||Consigned to the depths of the earth
Canto 32 - Circle 9 - Cocytus - Realm of
those to whom sinners have special ties
|Traitors to family
||Held in ice, heads bent forward
|Traitors to country
|Gripped by ice
|Murderers of Guests
||Held in ice; heads bent backwards
| Canto 34
|Traitors to lords and benefactors; those who
set out to destroy the rightful God.
||Judas, Brutus, Cassius,
|At the center of the Earth, completely submerged
in ice. The three ultimate traitors are held in Lucifer's three
mouths. Lucifer's three wings send forth freezing blasts of impotence,
ignorance and hatred.
|The Ultimate Destroyer
||Lucifer's three wings send forth freezing blasts
of impotence, ignorance and hatred.